smite jormungandr damage build

Your best bet in this matchup is to be reasonably aggressive early, and coordinate your pushes with your ADC so that they can capitalize on your damage and CC. If she ults you, ult out. Array This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shields initial Health and slows targets by 25% for 3s. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. ( Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Your biggest advantage in this matchup, Ares can't ult you. ) Please verify that you are not a bot to cast your vote. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). Jormungandr can have a maximum of 9 toxic clouds out at a time. 5 attacks/s decreasing while firing (min 2/s). PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. The issue here is that he provides a lot of support to his team, more than you. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. ) Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! ( Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). This is my first guide, so I decided to make it about the first god I unlocked (I did not by the god pass, and still don't have it). 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PASSIVE - Damaging an enemy god steals 30 health (+1.5 per level) away from your target and restores 20 mana. [scoreVal] => 4 [god_id] => 68 Gem Of Fate -> Knights Shield -> Pridwen. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. Smite is an online battleground between mythical gods. Tap each threat level to view Jormungandrs threats. The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Remember, if Cabra hurts you, he isn't hurting your squishy friends. PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). [display_name] => Terra Jormungandrs Basic Attacks do not proc item hit effects. 103. Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. This shield lasts 6s. You can be reasonably aggressive in this matchup provided your ADC allows for it. Jormungandr & Gilded Arrow Buff! Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. [display_name] => Hades Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. This item can not be used if you have taken or dealt damage in the last 3s. This can only occur once every 45 seconds. ( [notes] => Similarly to an Athena, a good Terra will chew you up and spit you out. She will hurt you, same as she would hurt any tank. Understand of Jormungandr. [display_name] => Ares ( This can only occur once every 45 seconds. If you like Jormungandr Solo, you can refer this way. Jormungandr is so large that he cannot be affected by Hard Displacement. PASSIVE - 10% of your Mana from items is converted to Magical Power. Sorry but you don't know what you're talking about. Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. Most auto attack assassins absolutely shred him if he's out of position. This effect is not interrupted by damage but is interrupted by hard Crowd Control. SMITEFire is the place to find the perfect build guide to take your game to the next level. Starting Build Finished Build Against Squishies LUL's Build Core -Finished Leveling Skills Section Skill Leveling 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). ( She will hurt you, same as she would hurt any tank. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. May even give you the killing blow with your 2 damaging abilities. PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. ) This does not stack with similar Auras. PASSIVE - You deal 30% increased damage to Jungle Monsters. ) [url] => terra [god] => Array ) ( 1. Smite is an online battleground between mythical gods. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. So, I suggest you should use Ymir damage (solo), support. 1. [scoreVal] => 4 Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. ) Ymir build Season 10. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. ) [notes] => Ganesha will be a rough fight. This is a build from personal opinions and hope to receive your comments. I want to receive promotions from our partners. [notes] => This is a provisionally easy ranking. Or you could play Cabra, he works better for this and is just as fun. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. This can only occur once every 15 seconds. 1. Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. ) When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. ( You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. His bugle blast with proc your passive if he's right next to you. You can use this as a quick ward when checking Gold Fury or Fire giant, or just to mess with Loki's or Ao Kuang's. Best Jormungandr build guides for Smite 2023. 1. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. 1. On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. ( [url] => hades [url] => kumbhakarna [url] => sylvanus [god] => Array ) PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. If you get frozen, it will hurt. [url] => hercules PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. 1. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. This guide has not yet been updated for the current season. Jorm can easily get kills himself however! You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Cooldown - 130s. ) Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Want to support SmiteFire with an ad-free experience? [scoreVal] => 3 ( Your first priority should always be boots, because Jorm is slow to begin with. [god_id] => 90 Using this item allows you to teleport to any allied structure or ward while Rooted in place. [god_id] => 37 you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array ( [display_name] => Cabrakan Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Please verify that you are not a bot to cast your vote. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. In fact, you can treat a Cerb matchup very similarly to an Ares matchup. PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. If the Xing Tian is aware of how to proc Jorm's passive (With his 2 or Ult) in time with his ADC's assault, Jorm is pretty dead. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. So, I suggest you should use Ganesha damage (solo), support. Kills and assists on enemy gods reduces the cooldown by 10s. 1. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. ) ) Smite Arena Jormungandr Season 8.7 No BOOTS High Damage!!!! Jorm is not a traditional "Help the Team" support. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. Similarly to an Athena, a good Terra will chew you up and spit you out. I want to receive promotions from our partners. Targets hit take 7.5% increased damage for 5s, stacking 2 times. Patch 9.9 by SorHades - 4 months ago. If you two are alone in lane, you might be able to win a boxing match. This can only occur once every 15 seconds. AURA - You gain 6 GP5 if you have the lowest gold on your team. Would you like to let the author know their guide helped you and leave them a message? [god_id] => 101 You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. Your biggest advantage in this matchup, Ares can't ult you. Best tip for this matchup, but lots of wards and watch for ganks.

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