crocodile race dnd 5e

Can my druid turn into this at level 5 after meeting one in the adventure? You can also use your tail as a weapon. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Search by name on the left, click race name to display on the right. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Covering The Best In Video Games, Esports, Movies and Geek Culture Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Name Last Modified Size; Parent Directory-- . Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. If you want to know more about changeling the 5e race, then please go ahead and read the article . but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. You are proficient in the Deception skill. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. Size. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Witch Legacy. They have a naturally comedic, and talkative nature. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. Dusk hags were closely related to night hags, said to be their own offspring. Did they try to deny it or did they accept and lean into it? Ability Score Increase. April 10, 2021 Jason Toro 0. Traditionally little more than fodder for low-level adventurers, goblins are a subterranean folk found just about anywhere you go in the multiverse. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. Your base walking speed is 30 feet. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Curious, analytical, and joyous, gnomes tend to delight in life and the exploration of its mysteries. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. They are very intelligent, and just prefer the simpler life of tribalism. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. You have proficiency in these weapons. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. "Crikey! Witch Legacy. 4 Barbarian: The Path of the Zealot. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. They were powerful hunters and were feared throughout many lands. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . The descendants of humans who turned themselves into snake people as part of foul, ancient rituals, the Yuan-Ti used to be an almost entirely monstrous people but have grown as a culture over the centuries and these days make for a really narratively interesting race to play. I heard he too carry the mark.". Roll20 uses cookies to improve your experience on our site. https://taimacreative.com Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. That's not how a Crocodile Bite works, oversized or not. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. They are typically Good, though some rare cases may be neutral or even evil. Create an account to follow your favorite communities and start taking part in conversations. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. Your hair and nails grow unnaturally fast. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. This site works best with JavaScript enabled. Crocodile Edit Page Content. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. When it comes to the morality of the crocodilians, they vary widely. Ability Score Increase. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. They usually live in marshes and swamps, sometimes rivers if they are outcast. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Weve grouped our entries into two sections for this guide. Witch Legacy. Basic Rules, pg. Here, they are explorers, immigrants, and refugees. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Crocodile Armor. Languages. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Aasimar have a mixture of useful racial traits, of which their Healing Hands are especially powerful seeing as this is effectively a version of the Paladins Lay on Hands ability. Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. You wanna beef this statblock up while being realistic? You have proficiency with this. The Githyanki are the more warlike subspecies of Gith, raiding the material plane on red dragonback or in flying ships made of iron. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. "Why?" This isolationist group of proud creatures make powerful Fighters and Barbarians. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. You seem to know A LOT about crocodiles, Blue64. Ability Score modifiers have been decoupled from character race. Forced into exile? Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Misc Creature, Environment: You can heal yourself as a bonus action . Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. They carry curses, they say, they are the reason milk sours and the reason children fall ill, with their innate powers and mysterious eyes. Any kind of giant or humanoid can suffer from lycanthropy. Crocodilians are slow on land but much faster in the water. You know the Thaumaturgy cantrip. Crovics are roughly 200 pounds, and 5-6 feet tall. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Wolves in sheeps clothing is what they call them. -Last words of Deer Stoves, Human Wilderness Survivalist. then you have a scary little beast to throw at your players. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. Attributes. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Tail. Name Ability Size. Blackbando's Homebrew Wiki is a FANDOM Games Community. Kobolds are a common enemy fought in low-level combat encounters. The crocodile can hold its breath for 30 minutes. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. After all, hexlings look for the most part just like any other human. Resources. Monster Tags: The secondary languages of Aquan are Alzhedo and Midani. The crocodile can hold its breath for 15 minutes. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  So would a giant crocodile be considered asarcosuchus in terms of stats? I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Crocodilians live in swampy villages and prefer to be left alone. https://ko-fi.com/taimatime. Language. Misc Creature, Environment: Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Subrace. Were there other hexlings in the family? As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. in a straight 1v1 against your Average Humanoid that isn't prepared for fighting Monstrosities, this is extremely lethal. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. It always feels unnaturally cold to the touch. Environment: Swamp Urban. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The young adventurer quirked his eyebrow as he looked up at her. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. They tend to be chaotic in alignment. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They did not know, but he heard their every word. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. One among them is the changeling known for its shapeshifting abilities. Hold Breath. Bite. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. They also help us understand how our site is being used. Little is known about their history because they don't care enough to pass it on. The crovic are tribal nomads who tend to either stay in or near large swamps. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. You can speak, read, and write Common and one more language of your choice. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Your size is Medium. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. As a hexling, you were raised like a human. Crocodilians age slowly, reaching maturity at about 50. Crocodiles have survived millions of years of evolution for a reason. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Scale Defense. On a failed save, the creature begins to turn to stone and is Restrained. Their hands and feet are also outfitted with sharp claws. Alignment. You can speak, read, and write Common and Draconic. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Massive humanoids alligatorAbility Score Increase. Your witches mark is of greenish brown color and shaped like a ring. Revenge for how they treated her, how they chased her.". By continuing to use our site, you consent to our use of cookies. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. The creature has disadvantage on Dexterity saving throws. Variants: Dragonborn (5e Race Variants/Subraces). Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. The Grung are a species of humanoid amphibians that resemble large frogs. Tbh, it's so close to a lizardfolk in flavor and mechanics I don't have a lot of enthusiasm about it. In the wild that looks more like 5-10%. If you've got any problems with it, take it up with the Bando man. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Lizardfolk Variants. up to the DM. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Centaurs from the Feywild have a mystical connection to the natural world. THE WICKED thing was burnt last week. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. These small, reptilian humanoids became a playable race in Volo's Guide to Monsters. Size. Gnome - cunning inventors, good at resisting magic, good Wizards. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Makes sure to take some UA to make it not the worst subclass avaliable. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. What truly sets the Yuan-ti apart, however, are their resistances . All these things will affect how your hexling acts around other people. It seems as though a rebellion formed against them because of their ruthless nature. The old woman sighed as she watched him leave. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). You are proficient in the Stealth skill. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Bite. Your claws are natural weapons, which you can use to make unarmed strikes. This site works best with JavaScript enabled. I feel like a lot of notes could be taken from the Minotaur from Waterborne Adventures. You have a fascination things others find repulsive - death, disgusting or ugly things, You like to collect bugs, lizards and/or frogs, You eat odd things, such as moss or grass, You cant help but stare a lot - people say your eyes are penetrating, You mutter rhyming curses under your breath when angry or annoyed, You prefer nature to society, animals to people, You hoard odd things you find interesting. Challenge Rating: 1 to 7. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Finally, how did your hexlings nature affect them? Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Instead of Sylvan, you can speak, read and write Primordial. Fewer have encountered the more exotic species of lizardfolk. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Ancient saurian people who much like crocodiles hit an evolutionary sweet spot several million years ago and decided enough was enough. SwampUrban. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. You have resistance to fire damage. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Your Constitution score increases by 1. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. In addition, the phoenix can enter a hostile creature's space and stop there. Charisma is your spellcasting ability for these spells. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. A deceptive and hidden treat pretending to be one of you, while truly, they are just waiting to strike from the shadows. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. As a hexling derived from a Night Hag's bloodline, you carry their resistance to fire and inherit some of their dark magic. They age much slower than other races as they reach maturity at 25, and commonly pass away at the age of 200 years.Alignment. Reset. Most crocodile lizardfolk are chaotic neutral. Examples: Takika, Zaza, Gotakak, Roakat. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. As a hexling with this heritage, you inherit part of their horrifying visage in the look of your eyes, making you intimidating like few, and much like them you can breathe underwater. Tail Swipe (Crocodile or Hybrid Form Only).

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crocodile race dnd 5e